Film & Motion
Brand films, dome projections, ambient loops, and product reveals made for the space.
Physical brand experiences
Film, interaction, and content systems for B2B fairs and events.
Who we are
Uncanny is a nine-person Belgian creative technology studio.
We combine 3D, motion, interactive software, AI, and fabrication in one team.
Our work appears at trade shows, festivals, showrooms, and product launches.
What we do
We make complex products easier to explain through film, interaction, and spatial storytelling.
How we work
Brand films, dome projections, ambient loops, and product reveals made for the space.
Configurators, sales tools, AI experiences, and dashboards built for booth conditions.
Real-time 3D, product visualisation, data animation, and spatial storytelling.
Installation support, content systems, screen management, and live issue handling.
What we built
A 360° brand film for the booth dome, designed to surround visitors instead of playing on a standard screen.
A launch film for CCR's Ecore concept, shown to invited partners and press during EuroShop week.
A live 3D sales tool for navigating CCR's product range during booth conversations.
Display panels that made dense engineering content easier to scan and explain.
Secondary screen loops that kept the booth active between demos and sales meetings.
Content for a suspended LED cube, with each face working alone and as part of the full installation.
CCR · Hero Dome Film
The booth's flagship brand film was designed for a 360° dome projection surface. Uncanny wrote, directed, and produced the piece specifically for the dome — so the film surrounded visitors instead of playing like a conventional screen asset.
At a glance
What we built
A training-camp identity used across panels, screens, visitor materials, and the Celfie Scanner UI.
Five CAR-T explainers aligned with the physical panels, so visitors followed one sequence.
An interactive station that turned a visitor selfie into a personalised super-cell portrait, built in-house with AI and Rive.
Panel walls, assignment stations, a cryo ball box, and five screens guiding the full route.
A three-panel stickerbook, collectible stickers, and floor stickers tied to each station.
A short Dutch and English teaser introducing the booth before the festival.
A post-event film using Uncanny footage, client testimonials, and partner rushes.
Legend Biotech · Celfie Scanner
An interactive kiosk that turned a visitor selfie into a personalised super-cell portrait, built in-house by Uncanny using AI image generation and Rive animation.
The 2025 version ran on a third-party system. For 2026 we rebuilt it from scratch: a custom Electron app, a Rive animation layer for the UI and reveal sequence, AI portrait generation for the super-cell transformation, and a DNP thermal printer integration so visitors left with a printed celfie in hand.
At a glance
Why Uncanny
Artist-driven creative studio with the technical depth to build what it imagines.
Technology, creativity, and strategy stay connected from first idea to final delivery.
High-level strategy into effective deliverables across film, interaction, spatial content, and live systems.
Concept through on-site deployment keeps the same team involved through install and live operation.