Uncanny

Physical brand experiences

Digital tools for live brand spaces.

Film, interaction, and content systems for B2B fairs and events.

Who we are

Digital and physical, built together.

Uncanny is a nine-person Belgian creative technology studio.

We combine 3D, motion, interactive software, AI, and fabrication in one team.

Our work appears at trade shows, festivals, showrooms, and product launches.

What we do

Spaces, objects, and characters that respond.

We make complex products easier to explain through film, interaction, and spatial storytelling.

How we work

From concept to on-site delivery.

01

Film & Motion

Brand films, dome projections, ambient loops, and product reveals made for the space.

02

Interactive Tools

Configurators, sales tools, AI experiences, and dashboards built for booth conditions.

03

3D & Visualisation

Real-time 3D, product visualisation, data animation, and spatial storytelling.

04

On-site Deployment

Installation support, content systems, screen management, and live issue handling.

CCR | CO2OLTEC Commercial Refrigeration EuroShop 2026 · Dusseldorf

Digital content and tools for CCR's EuroShop booth.

What we built

Six linked experiences.

01
Brand film · 360° dome projection

Hero Dome Film

A 360° brand film for the booth dome, designed to surround visitors instead of playing on a standard screen.

02
Launch film · private reveal event

Ecore Reveal Film

A launch film for CCR's Ecore concept, shown to invited partners and press during EuroShop week.

03
Interactive sales tool · 3D navigation

Product Viewer

A live 3D sales tool for navigating CCR's product range during booth conversations.

04
Technical storytelling

Technology Corner

Display panels that made dense engineering content easier to scan and explain.

05
Looping motion · secondary screens

Ambient Screen Loop

Secondary screen loops that kept the booth active between demos and sales meetings.

06
Suspended LED volume · centrepiece

LED Cube

Content for a suspended LED cube, with each face working alone and as part of the full installation.

CCR · Hero Dome Film

360° projection built for the space.

The booth's flagship brand film was designed for a 360° dome projection surface. Uncanny wrote, directed, and produced the piece specifically for the dome — so the film surrounded visitors instead of playing like a conventional screen asset.

At a glance

Seven months of production for one booth system.

7 Months from strategy to install
6 Digital experiences spanning film, interaction, and display
400 Booth floor covered by one experience layer
5 Live days at EuroShop 2026, Dusseldorf
Legend Biotech | CAR-T Cell Therapy Nerdland Festival 2025 & 2026

Become a Legend: a hands-on CAR-T therapy booth.

What we built

Seven linked deliverables.

01
Concept design · across the booth

Visual Style & Concept

A training-camp identity used across panels, screens, visitor materials, and the Celfie Scanner UI.

02
Motion design · 5 booth screens

Screen Animations

Five CAR-T explainers aligned with the physical panels, so visitors followed one sequence.

03
AI-powered · interactive installation

Celfie Scanner

An interactive station that turned a visitor selfie into a personalised super-cell portrait, built in-house with AI and Rive.

04
9×4m stand · assignment stations

Booth Experience

Panel walls, assignment stations, a cryo ball box, and five screens guiding the full route.

05
Print · 3,000 copies

Visitor Materials

A three-panel stickerbook, collectible stickers, and floor stickers tied to each station.

06
NL + EN · pre-festival campaign

Teaser Video

A short Dutch and English teaser introducing the booth before the festival.

07
Post-festival · social and client use

Aftermovie

A post-event film using Uncanny footage, client testimonials, and partner rushes.

Legend Biotech · Celfie Scanner

AI, Rive, and 2,047 celfies.

An interactive kiosk that turned a visitor selfie into a personalised super-cell portrait, built in-house by Uncanny using AI image generation and Rive animation.

The 2025 version ran on a third-party system. For 2026 we rebuilt it from scratch: a custom Electron app, a Rive animation layer for the UI and reveal sequence, AI portrait generation for the super-cell transformation, and a DNP thermal printer integration so visitors left with a printed celfie in hand.

A visitor at the Celfie Scanner kiosk A celfie printing from the DNP printer on the booth A wall of printed celfie results

At a glance

Two editions of an eight-step therapy experience.

2 Festival editions: Nerdland 2025 and 2026
6,192 Visitors to the Showcase Experience
2,047 Personalised celfies generated
8 Therapy steps translated into booth content

Why Uncanny

Artist-driven creative studio.

Artist-driven creative studio with the technical depth to build what it imagines.

Technology, creativity, and strategy stay connected from first idea to final delivery.

High-level strategy into effective deliverables across film, interaction, spatial content, and live systems.

Concept through on-site deployment keeps the same team involved through install and live operation.

Contact

Planning a booth with screens, stories, or interactive tools?

info@uncanny.be →